Watch the first rebirth, step by step
Follow one real reset from the level requirement to the result. Level 27 became 1, Strength 598 became 0, and $570 remained.
Normal mouse and keyboard inputs · October 9, 2026 · Chrome on Windows · Meadow Canyon · Build not displayed
Silent screenshot sequence from a real first reset, sampled at approximately 1 fps and held at 24 fps. Checkpoint pauses are trimmed. Coarse file times were recovered after a capture-log routing error; timings here are playback chapters, not measured gameplay duration. Use the player’s fullscreen control for small game labels; the readable results and transcript remain below.
Read the steps and results
- — Before: level 27, Strength 598, $570, empty Backpack 0/3, zero rebirths.
- — Rebirth requires level 25. Strength gain and Gold: x1 to x1.5.
- — Click Rebirth: level 1, Strength 0, one rebirth. Current bonuses x1.5.
- — Field after reset: $570 retained. Copper Coin now displays $450.
- — Backpack is still empty 0/3. This run cannot test item retention.
- — Close Backpack to inspect Tools.
- — Sickle remains Equipped and displays +9. Map 2 Auto Rebirth was not tested in this first-reset clip.
What this run shows
| Field | Before | After |
|---|---|---|
| Level / Strength | 27 / 598 | 1 / 0 |
| Rebirth count | 0 | 1 |
| Strength gain / Gold | ×1 / ×1 | ×1.5 / ×1.5 |
| Coins | $570 | $570 |
| Backpack | Empty, 0 / 3 | Empty, 0 / 3 |
| Sickle | Starting tool | Equipped, displayed +9 Strength |
Use the result in your own run
Open Rebirth when your panel’s level requirement is met, note your current progress, then check the proposed bonuses before clicking. Our recording shows the level-25 requirement and a reset performed at 27. It does not establish optimal timing.
This backpack was empty before the reset, so the recording cannot prove item retention. The separate Pocket Watch before-and-after test and second-reset record cover populated inventories and purchased upgrades. Auto Rebirth stayed locked in this recording.
Capture and source
This is an explicitly labeled screenshot sequence of our own normal browser play, with approximately one source image per second, held frames and trimmed checkpoint pauses. No generated gameplay, state injection, voiceover or captured audio. The underlying game and artwork belong to Odronczyk and their respective owners; the original is distributed by GameMonetize.
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