Grass Rush Adventure companion

Check the upgrade before you buy

We bought the first Capacity and Range upgrades through the normal menus. Capacity added one backpack slot; Range increased the displayed cutting reach after the first rebirth.

First-hand desktop Chrome test · October 8, 2026 · Meadow Canyon · Build not displayed

Capacity: $500 for the fourth backpack slot

  1. Sell your collected treasures, then open Upgrades on the left.
  2. At Capacity 0 / 20, our panel offered backpack slots 3 → 4 for $500. This purchase was available before any rebirth.
  3. Click the enabled Buy button and check both the upgrade level and Backpack counter.
  4. Our Capacity became 1 / 20, with four slots. The next offer was 4 → 5 for $12.6K; we did not buy that second slot upgrade.
Capacity at zero of twenty offering three to four backpack slots for 500 coins; Range still locked until Rebirth 1View original capture (new tab)
Before Capacity: zero rebirths, level 65, approximately $6.6K displayed after selling three items.
Capacity at one of twenty, Backpack zero of four, and next Capacity purchase priced at 12.6KView original capture (new tab)
After Capacity: about $6.1K displayed. Abbreviated balances are UI readings, not exact hidden totals. An earlier fresh test separately recorded $630 → $130.

Range: unlock at Rebirth 1, then $610

Before the first rebirth, Range was labeled Unlock at Rebirth 1. After we performed that reset, the first Range purchase became available at $610. Capacity remained 1 / 20 with four slots.

After one rebirth, Range at zero of twenty offers cutting reach 105 to 116 for 610 coinsView original capture (new tab)
Before Range: level 1, one rebirth, Strength gain ×1.5 and Gold ×1.5. The menu offered reach 105 → 116.

We clicked Buy $610. Range became 1 / 20, and the next menu offer started from 116, increasing to 127 for $15.4K. Our balance changed from about $6.1K to $5.5K. This verifies the purchase and displayed reach, not a timed comparison of cutting speed.

Range now at one of twenty with next cutting reach 116 to 127, next price 15.4K and about 5.5K coinsView original capture (new tab)
After Range: one rebirth and the same Capacity purchase retained. We did not buy the next Range level.

Read unlock requirements separately from prices

At this checkpoint, Agility was labeled Unlock at Rebirth 2 and Mobility Unlock at Rebirth 3. The previews showed per-swing time 0.65s → 0.58s and movement speed 300 → 310 respectively. Those labels alone do not prove either upgrade was purchased or its effect measured.

Before spending your coins

These are two purchases in one save context, not a complete price curve or a best upgrade order. Tools, auras, luck and pickup-reach effects require separate purchase records. Review the reset evidence before using rebirth to unlock another upgrade.

Evidence and scope

We captured the public GameMonetize game using normal mouse and keyboard controls on Windows Chrome. Original captures are linked by each figure. Game artwork belongs to Odronczyk and its respective owners; this independent companion records observed gameplay and does not read hidden game state.

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